|
Let's
Take a Chance!
Designed
by: Barbara Roach
School: Keenan High School
Competency
Goal/Objective(s):
Find
the probability of an event. (AL112A)
Apply
knowledge of data and statistics to solve
problems and make
informed decisions? (AT2-C)
Grade Level: 9 - 10
Subject(s): Algebra for Technologies
& Algebra One
Overview: Probability plays an
important role in our daily lives. An
understanding of basic probability is essential
to understanding weather reports, medical
findings, political polls, employment practices,
video games and lotteries. Students have many
misconceptions about situations that involve
chance.
Using manipulatives, games and experiments,
graphic organizers, brainstorming, teacher-led
discussion, Let's Take a Chance will provide an
enjoyable experience for students to learn the
basics of probability.
Focus/Essential Questions:
1. What is probability?
2. What is theoretical probability?
3. How is experimental probability used to
predict the outcome of an event?
4. How is sampling used to make predictions?
5. How can you use lists, tree diagrams, and the
counting principle to determine outcomes?
6. What is meant by a fair game?
Time Frame: The unit requires seven to
eight 90 - minute class periods. The last class
session could be used to collect culminating
activities and for administering the written
teacher-made assessment.
Resources/Materials:
Heath Algebra One - D. C. Heath
Publishing Company, 1997
Dice-Pair each student
Centimeter graph paper
Calculators
400 colored marbles-340 clear, 60 blue
Colored Spinners-one per pair
Computer(s) for word processing
Paper Plates (one each student)
Blank transparencies/overhead markers
Twelve Number Boards-one per student
Transparencies of worksheets (optional)
Yellow, red, and blue blocks- 3 each (min)
Poster or display boards
Assorted markers or coins
Overhead projector
Culminating activity with rubric
Newspapers, magazines
Teacher-made unit test
Concept organizer transparency
Bag
Clear container with top
Colored markers/pens
Rulers
How Large Crowd transparency
Index card for each pair
Worksheets:
How do you describe the amount of certainty?
Dated Odds
Take a Spin
Vowels 'R Us
How large is the crowd?
Class Ring
12 Number Boards
Assessment/Culminating Assessment:
1. Informal - Observation, questioning, oral
responses, ticket to leave (summarizers)
2. Formal - Teacher-made unit test, worksheets,
ticket to leave
3. Culminating Activity, Throwing Dice, with
rubric
Instructional Activities:
LESSON ONE
What is probability?
Launch Activity:
Students will complete worksheet: How Do You
Describe the Amount of Certainty?
After all students have completed the worksheet,
the teacher will lead the discussion:
It would be easier to arrange the words if they
had numbers assigned to them. Probability gives
us a method of assigning numbers, which tell how
likely something is to happen. If an event is
impossible, 0% chance is assigned to it. If an
event is as likely to happen, as it is not to
happen, 50% chance is assigned to it. At the
other extreme, if an event is a certainty, 100%
chance is assigned to it. It is not possible to
be more than a "sure thing" or 100%.
You cannot have a chance (probability) of 200%.
The percents used in probability range from 0%
to 100%.
Although probability can be expressed as a
percent, more often it is expressed as a
fraction between 0 and 1. Probability is a
number between 0 and 1 that tells the likelihood
that an event will occur.
Demonstration with Discussion:
Teacher will ask: Can you describe some
situations that use probability?
Teacher will list examples on overhead as
follows:
| Category |
Example |
| Weather |
There
is a 30% chance of rain today. |
| |
|
How do you think the probability is determined
for these situations?
(Accept all answers)
Mathematicians have a way of determining the
probability of events. Let's
explore one way by conducting an experiment.
Materials:
9 blocks (3 each) -red, blue, and yellow
Bag or container
Place one blue and one yellow block in a bag or
container.
Ask:
If a block is selected from the bag without
looking, what color will he draw? Wait for
responses.
Allow
a student to draw. Show color to class and put
back.
Ask:
If a block is drawn again, what color will be
selected? Repeat several times. What did you
notice? Discuss.
The
chance of drawing yellow or blue does not depend
on previous trials. That is, blocks do not
remember. Each block has the same chance of
being selected.
The
probability of an event is often written as a
fraction in lowest terms.
Number
of successes
Total number of possibilities
Probability
of blue = 1/2 Probability
of yellow = 1/2
Put the yellow and blue blocks back and add a
blue block. Ask: What is the probability of
drawing a blue block? (2/3) yellow block? (1/3)
Take
out the yellow block. Ask: What is the
probability of drawing a blue block? (2/2 or 1
or 100%) What is the probability of drawing a
yellow block? (0/2 or 0 or 0%)
Place
all nine blocks in bag. Ask: What is the
probability of selecting a blue block? A red
block? A yellow block?
Find
the sum of the probabilities. (2/6 + 2/6 + 2/6 =
6/6 = 1) You cannot have more than 1 or 100%
probability.
Take
out two yellow blocks and one red block. What is
the probability of selecting a yellow block?
(2/6 =1/3)
Place
the red block in the bag. Ask: How many blocks
must be added to make the probability of
selecting a yellow block 1/2? (Two yellow
blocks)
Remember
that when you take away or add blocks, the total
number of blocks changes and thus the
probability changes.
Review
important details and illustrate other examples
for reinforcement.
Independent
Practice:
Student will complete worksheet, Dated Odds.
The teacher will circulate and offer assistance,
if needed. Teacher will grade worksheet later.
Ticket
to Leave: (Summarizer)
Each student will give a written response to the
following:
One of your friends says that there is a 110%
chance of snow tomorrow. Why is your
friend wrong? Write your explanation.
Students will leave responses with teacher at
the end of the period. Teacher
will evaluate later.
LESSON TWO
Return corrected worksheets and tickets from
previous lesson and discuss. Clarify any
misconceptions.
What is theoretical probability?
How is experimental probability used to
predict the outcome of an event?
Activator:
Imagine a box, which contains 26 slips of paper.
A different letter of the alphabet is written on
each slip.
1. What is the probability of drawing the letter
P (F)? P (K)? Note:
The probability of an event is written as P (E)
where "E" represents the event being
evaluated.
2.
What is the probability of drawing any letter of
the alphabet?
3.
What is the probability of drawing a consonant?
4.
If the letter W is drawn and not returned to the
box, what is the probability of drawing another
W from the box?
5.
If the letter R is drawn and not returned, what
is the P (vowel)?
To answer these questions, you used theoretical
probability. You pictured a model of the
situation. You assumed that each letter had an
equal chance of being drawn. What should happen
or what is expected to happen determines
theoretical probability.
Real-world situations are much more complicated.
A better way to find the probability of
real-world events is experimental probability.
Experimental probability is based on observed
outcomes, in other words, what actually happens.
Collaborative
Activity:
In pairs, students will complete the Take a
Spin Activity.
Upon completion, construct a class graph of all
data on overhead using graph paper transparency.
Ask:
What conclusions, if any can you draw from the
results of your graphs in comparison to the
results of the class graph?
(The graphs of the individual pairs may vary
greatly. The class graph should be closer to the
theoretical probability)
Independent
Practice:
Students will complete worksheet, Vowels 'R'
Us. Students will need books or newspaper
articles, centimeter graph paper and colored
markers or pens (optional). (It is assumed that
students have previously constructed bar
graphs.) The teacher will circulate and offer
assistance, if needed. The assignment will be
graded later.
Ticket to Leave: (Summarizer)
Oral responses from the class:
LESSON
THREE
Return corrected worksheets from previous lesson
and discuss. Clarify any misconceptions.
Present culminating activity: Assign students to
groups of three, issue culminating activity and
rubric and answer questions.
How is sampling used to make predictions?
Activator:
Sometimes the size of a crowd at a rally or a
football game is estimated
by aerial photographs because there is no other
practical way to count all in attendance. The
crowd is estimated by sampling. A sample in
probability is used to make predictions about an
entire group.
Display the How Large is the Crowd transparency.
Say: Imagine that this illustration is an aerial
view of a crowd at a rally.
Each dot represents one person. Let's estimate
how many people attended the rally.
Allow students to work in pairs to devise a
solution. Distribute a How Large Is The Crowd
worksheet to each pair. (Give each pair a ruler
and an index card also.)
Note: Students should not count all dots.
Encourage them to devise another method of
predicting. Some students may measure a square
unit and count the number of people in a unit,
then multiply that number by the number of units
in the entire crowd.
Upon completion, the pairs will present their
solutions and explain their processes to the
class.
Note: Most answers should be close to each other
and as long as the numbers are reasonable, all
processes should be valid. (The purpose of this
activity to model a real-world situation.)
Class Activity:
Capture-Recapture Activity.
How can you estimate what you cannot see?
Materials:
340 clear marbles
60 blue marbles
Clear container with top
Paper plates for counting
1. Tell students that 400 marbles are in the
container, some clear, some blue.
2.
Pass unopened container around.
3.
Ask students to guess how many marbles are blue.
Students should write their estimate on a sheet
of paper.
4.
Allow each student to take a sample (a handful)
of marbles. Students will record number of
marbles in sample, including how many are blue,
and return marbles to container.
5.
Each student will write a proportion of blue
marbles to total marbles in sample (handful).
Use proportions to estimate the total number of
blue marbles in container of 400.
| Blue
marbles in sample |
= |
N |
|
|
| Total
marbles in sample |
400
marbles |
6. Write original guess and activity prediction
for each student on overhead.
7.
How do original predictions compare to
predictions after the activity? Students will
respond.
8.
Ask students to look at all data and predict how
many blue marbles are in the container.
9.
Tell students there are 60 blue marbles in
container.
10.
Teacher will ask students to evaluate and
summarize the Capture-Recapture Activity.
Ask:
What do you think will happen to the
experimental probability if we repeat this
activity 1000 times? (Predictions will be closer
to actual number.)
Ticket to Leave: (Summarizer)
Whole class oral discussion:
What are some real-life examples of sampling?
(Election polls, surveys, etc.)
Why do businesses use sampling? (To determine
where to build a store, etc.)
LESSON FOUR
How do you determine outcomes using lists,
tree diagrams, sample spaces, and the counting
principle?
Activator:
Write Lunch Menu on overhead transparency or
board.
The choice for today's lunch are posted in the
cafeteria:
| MAIN
DISH |
DESSERT |
|
|
| Hamburger |
Cake |
| Sub
Sandwich |
Ice
Cream |
| Pizza |
Fruit
Cup |
Ask students to name the different combinations
of main dish and dessert. Write combinations in
grid as follows:
| Main
Dish |
Dessert |
| Hamburger |
Cake |
| |
|
How many different lunches consisting of one
main dish and one dessert can be selected? (9)
These are called outcomes.
Ask?
What is the probability of choosing the
pizza/cake outcome? (1/9)
Say:
In this activity a grid was made to organize and
list all the possible outcomes when choosing one
main dish and one dessert from the cafeteria
menu. This grid is called a "sample
space". Another visual method for
organizing outcomes is called a "tree
diagram".
A penny and a nickel are tossed. How many
possible outcomes are there for heads and tails?
There
are four possible outcomes.
Let students construct a tree diagram for three
coins at their seats. Monitor and give
assistance, if needed. Allow a student to
display his tree diagram on the overhead. (HHH,
TTT, HHT, TTH, HTT, THH, HTH, THT)
There are 8 possible outcomes.
Ask: What is P (exactly 2 tails)? (3/8)
You can see that as the choices increase, the
outcomes increase, and it may become
inconvenient to list all outcomes by using a
tree diagram.
Another method for determining the number of
outcomes is the counting principle. The counting
principle uses multiplication to determine the
number of outcomes. The number of outcomes is
found by multiplying the number of choices at
each stage by each other.
Example: Benita is configuring a computer
system for her home office. She must choose from
4 different computers, 2 types of monitors, and
3 different brands of printers. How many
different configurations can she choose from?
| Computer |
|
Monitor |
|
Printer |
|
|
| 4 |
X |
2 |
X |
3 |
= |
24
configurations |
Do another example. Discuss and answer
questions.
Guided Practice:
Allow students to complete worksheet, Class
Ring. Circulate and offer assistance, if
needed.
Allow students to display results on overhead.
Check by using the counting principle.
Discuss and answer questions.
Independent
Practice:
Students will complete and worksheet, Let's
Make A Meal.
Teacher will circulate and assist, if needed.
Teacher will correct worksheets later.
Ticket to Leave: (Summarizer)
Each student will write:
1. One question about today's content-something
that has left you puzzled.
2.
What did you learn today that was new to you?
All responses are acceptable. Teacher will read
tickets later to check for understanding and to
determine if re-teaching is needed.
LESSON FIVE
Return corrected worksheets and tickets from
previous lesson and discuss. Clarify any
misconceptions.
What is meant by a fair game?
Activator:
Twelve Number Board Activity:
Materials:
Number Board Sheet for each student
Twelve markers or coins per student
Pair of dice
1. Tell students to place the twelve coins on
the board. The only restrictions are all coins
must be used and the coins must cover numbers.
2.
Tell students you will roll a pair of dice and
add the numbers. The sum will match a number on
the board. Any coins covering a sum should be
removed when called. Continue to roll the dice
until someone wins. (The student who clears
his/her board first wins.)
3.
Ask students to place coins on board again.
Repeat two additional times.
4.
Ask: What have you learned? What patterns have
you noticed?
-
Number
1 is impossible.
-
Numbers
as 7 and 11 appear more often.
-
2,
3, and 12 do not appear often.
-
You
can place more than one coin on a number
thus increasing you chances of winning.
5.
Ask: Is the game fair? Discuss. (The game is not
fair because all sums do no have the same
probability of appearing. Example: 7 can
be 3+4, 4+3, 6+1, 1+6, 2+5, 5+2)
6.
Ask: How can you make the game fair? Discuss.
7.
Ask: Is the Georgia Lottery fair? Was it
designed to be fair? Why?
Collaborative Activity:
Read the Story of 100 Blue Balls, 100 Red Balls,
and 3 Urns.
Many years ago in the far off land of
Richlandmania, a prisoner was to be executed.
The King of Richlandmania was a sporting fellow
who thought highly of good thinkers.
The
King offered a prisoner a chance for freedom. He
was given 100 blue balls and 100 red balls, and
was told to distribute them into three similar
urns in any way he liked. He was then
blindfolded and told to draw a ball at random
from one of the urns. If he drew a blue ball he
would be executed. If he drew a red ball, he
would have his freedom. (The urns were
rearranged.)
The
prisoner was smart (and lucky) so he was set
free! How would you have distributed the balls
in the three urns?
In pairs, students will develop a solution.
Students will share solutions with class. NOTE:
The solution is to place one blue ball in
two urns, and 98 blue and 100 red balls in the
third urn.
Discuss: Why is this the best solution?
(Urn 1 and 2 are sure things and urn 3 has the
greatest mix possible.)
Ticket to Leave: (Whole class review)
The unit is named Let's Take a Chance.
Display the Concept graphic organizer
transparency. Ask cooperative pairs to give
information for organizer. Write definition of
probability in the square. Write the details and
additional information in the circles. Use a
round-robin technique until the class feels that
they have listed all important details. (You may
draw additional circles, if needed.) Students
will copy the organizer and use the information
to assist in completing the culminating activity
and to study for the teacher-made assessment.
If time permits, allow students to form
culminating activity groups to develop
strategies for next class.
LESSON SIX/SEVEN
Let's Take a Chance (Culminating Activity)
Allow students to work in groups on culminating
activity, Throwing Dice.
Students should be provided access to computers
with word processor and graphics. This lesson
may require two days. Teacher will circulate and
give assistance, if needed. Projects will be
displayed in class after they have been
assessed.
Note: Remind students to refer to rubric
at all times.
Check
all that apply:
| X |
X |
|
X |
X |
Helpful
Hints |
Practice |
Enrichment |
Assessment |
Other |
9. Signature of teacher(s) submitting the
lesson/unit:
| ______________________ |
______________________ |
| ______________________ |
______________________ |
(A
signature verifies that all copyright laws have
been observed.) |