|
Probability: Study of Chance
Designed
by:
Tammy B. Hester
Grade
Level:
7th
Subject:
Math
1)
Core Curriculum Objective:
Predict simple possible future outcomes,
and determine the number of possible
combinations or permentations of a set of
objects.
(7SP2-2)
[III.D]
[VI.A.1]
Restatement:
Predict outcomes , and determine if a
game is fair and the number of possible
outcomes.
2)
Overview:
The students will conduct experiments to
determine if a game is fair.
Students will discuss how the data can be
displayed and interpreted using range, mode and
median.
3)
Focus Question:
Can math be used to determine the outcome of a
game?
4)
Time Frame:
2 fifty minute class periods
5)
Resources:
Glencoe
course 2 pages 492-495
Spinners
divided in half
Spinners
divided in thirds
Markers
Overhead
grid
Graph
paper
6)
Assessment:
|
Rubric
for Probability |
Name__________________________________
Score___________
|
| |
5
points |
3
points |
0
points |
| Participated
and completed activities |
All
3 completed |
2
completed |
1
or none completed |
| Student
determined if the game was fair |
All
3 game determined |
2
games determined |
1
or no games determined |
| Activity
3 -
range, mode and median determined |
All
3 determined correctly |
2
determined correctly |
1
or none determined correctly |
Day
One
Activity
One
Describe
a situation where you buy one raffle ticket and
100 were sold to win a new bike. Ask students
what would be their probability of winning.
Make sure students understand the meaning
of probability.
Probability
- The
ratio of the number of ways an event can occur
to the number of possible outcomes; how likely
it is that an event will occur.
Students
will work with a partner of their choice.
Students will use the spinners divided in
half. One
student will spin twice --Player one scores 1
point if the spinner lands on the same side
twice. Player
two scores 1 point if the spinner lands on
different sides.
Students
should play 50 rounds tallying the scores as
they go. The winner is the player with the most points.
Students should play 3 or 4 times -- 50
rounds each.
***
Depending on time you may choose less rounds per
game, but each game must be the same number of
rounds.
(
Give each group tally sheets for each game.
See attachment I.)
Give an example of how to make tally
marks on the board or overhead.
Activity
Two
After
completing the games in activity one, ask the
students if they thought the games were fair.
Students should explain what they think
would make a game fair.
Make
sure students come to the understanding that if
each player has a fifty-fifty chance then the
game is fair.
In some games, even though players have
equal skill there may be other factors that
would cause players not to have an equal chance
of winning.
This is when a game becomes unfair.
Follow
the same rules as Activity one, except use a
spinner divided into thirds.
Based on the data you record on your
tally sheets determine if each activity is fair.
The
teacher should circulate and monitor groups to
check for understanding during all activities.
Day
Two
Activity
One
Introduce
activity with a demonstration of game:
paper, rock, scissors
Ask
if anyone knows how to play.
Pick a volunteer to play with the teacher
to model the game for any one that does not know
how to play.
Review
the rules:
Paper
covers rock
--- paper wins
Rock
crushes scissors --- rock wins
Scissors
cut paper --- scissors win
You
may want to write these rules on the board while
the students are playing.
Divide
the class into pairs (player A and player B)
and have them play the game 18 times.
Use
overhead graph grid to graph the wins of player
A in red ( how many A players won one game, two
games, etc.)
do the same for all B players in a
different color.
Help
students determine range, mode and mean for each
set of data.
Compare the results.
Range
--The difference between the greatest number and
the least number in a set of data.
Mode
--The number or item that appears most often in
a set of data.
Mean--The
arithmetic average; the sum of the numbers in a
set of data divided by the number of pieces of
data.
Answer
the following questions to determine if the game
is fair.
a.
How many outcomes does the game have?
b.
Label each possible outcome as to win for A, B,
or tie.
c.
Count wins for A
d.
Find probability A will win in any round ( 3/9 =
1/3 ) Explain what probability means.
e.
Count wins for B.
f.
Find probability B will win in any round.
g.
Is game fair?
Do both players have an equal probability
of winning in any round?
Compare
the mathematical model with what happened when
the students played the game.
The
teacher should circulate at all times to monitor
groups to check for understanding.
This
is a good activity to use as an introduction to
probability.
Follow
up with how probability is used in the world.
For
articles or other media pertaining to this
topic, look up the following in Encarta
Encyclopedia:
Probability
Attachment
I
|
Tally
sheet for Two players |
|
Player
A
Name______________ |
Player
B
Name
___________ |
Tie
No
Winner |
| |
|
|
|