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Prime
Time
Designed
by: Cindy Page School:
Burton-Pack Elementary
Grade
Level: 5 Subject(s):
Math
Core
Curriculum Objective(s): Demonstrate and use the
concepts of multiple, factor, and divisibility to
identify prime or composite numbers. (5NR4-3)
Overview:
Students will use a hundreds board to determine
the numbers between 1 and 100 which are prime. They
will develop a card game which will require them to
use their knowledge of prime and composite numbers.
The card games will be played in class and will be
scored by their classmates.
Focus/Essential
Question(s): What are prime numbers? What are
composite numbers?
Time
Frame: Three one-hour classes
Resources/Materials:
* hundreds board for each student
* overhead transparency of a hundreds board
* overhead pens
* index cards
* several decks of playing cards
* overhead projector
* pencil
* paper * computer
* Markers or crayons
* Chalkboard/dry erase board
* Chalk/dry erase markers
www.mathgoodies.com/lessons/vol3/prime_composite.html/
Optional:
www.utm.edu/research/primes/
www.primepuzzles.net
Culminating
Assessment: Students will create a card game
which will be played in the classroom by their
classmates. The game will require each player to
demonstrate his/her knowledge of prime and composite
numbers. The games will be played by students in the
class and they will score each game. The class will
determine the characteristics of a good game and
will develop a rubric to score each game. A sample
rubric may look something like the following:
| Points |
Criteria |
| 0 |
No
game created |
| 1 |
Game
created but no relationship to prime or
composite numbers |
| 2 |
Game
created but rules unclear |
| 3 |
Game
created with clear rules; knowledge of prime
and composite numbers needed to play |
Instructional
Activities:
ACTIVITY
ONE: (Students should have previous
knowledge of factors and multiples.) Distribute a
hundreds board to each student and display one on
the overhead projector. Review the terms factor and
multiple. Call on a student to call out several
multiples of 2. As the numbers are called out, mark
an X over them on the hundreds board. Instruct
students to place an X over the multiples of 2 on
their individual boards.
Repeat
the process by marking out all the multiples of
numbers 3-10. The following marks can be made for
the multiples of each number: * Multiples of 2- make
an X * Multiples of 3- draw a 0 * Multiples of 4-
draw a * * Multiples of 5- draw a + * Multiples of
6- draw a = * Multiples of 7- draw a / * Multiples
of 8- draw a \ * Multiples of 9- draw a > *
Multiples of 10- draw a < (The above list is only
a suggestion. Many different symbols can be used, as
well as colored markers.) Note: During this process,
it is important to not mark out the 2, 3, 5, or 7
since they are prime numbers less then 10.
When
all multiples have been marked, call on a student to
read out the numbers which are not marked. Inform
students that these numbers are called prime
numbers. The teacher should then tell students that
prime numbers have exactly two factors, one and the
number itself. Call on students to supply numbers
larger than 100 which are prime.
The
teacher must then inform students that the numbers
which are crossed out are called composite numbers.
Tell students that composite numbers have three or
more multiples. Call on students to supply numbers
larger than 100 which are composite.
At
this time, it is necessary to tell students that
there is one number on the hundreds board which is
neither prime or composite. Based on the discussed
definitions, ask students to point to the number
that is neither prime or composite. Circulate around
the room to observe what number each student has
selected and call on a student who correctly
selected the number 1. Remind students that prime
numbers have two factors, but the number 1 has only
one factor.
HOMEWORK:
List 5 prime numbers greater than 100 and 5
composite numbers greater than 100.
ACTIVITY
TWO:
Review the terms prime and composite. Draw a
T-chart on the overhead and label one side PRIME and
the other side COMPOSITE. Call on a student to read
a number he/she wrote for homework and then ask
another classmate to indicate where the number
should be placed in the T-chart. The student should
be able to give an explanation as to why the number
is prime or composite. The student who determined
the placement of the number should then call out a
number that he/she wrote for homework and call on a
classmate to tell whether it is prime or composite.
Repeat this process until each student has
participated.
Show
the students the website http://www.mathgoodies.com/lessons/vol3/prime_composite.html/
and work through the activities. This is an
interactive website, with activities and examples to
complete. Another good website is called "The
Prime Page" and can be found at http://www.utm.edu/research/primes/.
This site does not contain activities or questions
to answer, but is a good source for prime numbers.
(Some of the information will be too advanced for
fifth graders, so the teacher should preview the
site to see find out what information to use.)
Finally, another possible website to use is found at
http://primepuzzles.net . (This site has puzzles
dedicated to prime numbers which can be used as
homework assignments, but again many of the puzzles
are too difficult for fifth grade students. The
teacher should also preview this site if it is to be
used.)
Discuss
with the students some card games they like to play.
Discuss what makes a card game fun and write their
ideas on the board. Tell them that they will be
separating into groups and creating a card game for
their classmates to play. Remind students of their
list of things which make a card game fun.
Tell
students that each card game will be scored by their
classmates and that they need to determine how those
scores will be determined. Display a sample rubric
used in a previous activity to show students that
the class will need to set up the points and the
criteria for the games. Lead the class in a
discussion as to how to evaluate the games, starting
with a score of 0. The class should determine how
many points the rubric should contain, but 3, 4, or
5 points are used most frequently.
Once
the rubric has been completed by the class, separate
the students into groups of 3 or 4. Groups are to
develop a card game which will require players to
use their knowledge of prime and composite numbers
to complete the game. (Note: Games do not need to be
100% original, they can be variations of well-known
card games.) Groups will have the option of using a
standard deck of cards or creating numbered cards of
their own, using index cards. The created game
should have a written set of directions so that the
game can be played by anyone.
ACTIVITY
THREE:
Allow groups to continue working on their games. The
teacher will need to circulate around the room,
offering assistance as needed. When groups finish,
they will need to play their new game in order to
make sure that the directions are clear.
Once
all games have been created, tell students that they
will be passing their cards and the directions to
another group. The teacher will call on one person
in each group to pass the materials to another
group. Groups will attempt to play the game as
written in the directions. after fifteen to twenty
minutes, remind the students that they will be
scoring the game. Each student will need a piece of
paper and should write down the name of the game, a
score, and a justification (reason) for that score.
As each game is played, allow students to record the
name, the score, and a justification.
Repeat
the process of exchanging games. As each game is
played, allow students to record the name, the
score, and a justification. Collect the score
sheets. Note: The teacher will need to determine how
to come up with a final score for each game, perhaps
by averaging the students' scores.
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