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Grocery
Races
Designed
by:
Anna Messer, Bradley Elementary
1)
CORE CURRICULUM OBJECTIVE:
create and solve problems involving addition,
subtraction, multiplication, and division of whole
numbers using paper and pencil, estimation, mental
computation, and calculators. (5PS1-7)
GRADE
LEVEL: Five
SUBJECT:
Math (Problem Solving)
2)
OVERVIEW: Students
will participate in a timed shopping game that gives
them the opportunity to create and practice solving
real-life problems using a variety of mathematical
skills. A
mock store will be set up in the classroom and the
students will use a shopping list to purchase items
from the grocery store.
Each student will work in a cooperative group
and will be competing against other classroom teams.
Points will be assigned to each group based on
items purchased and the winner will be determined by
calculating total points at the end of the game.
3)
FOCUS/ESSENTIAL QUESTION(S): Why
do we need to know how to add, subtract, multiply,
divide, and estimate? How
can we apply these skills to real-life situations?
4)
TIME FRAME: one,
fifty minute class session
5)
RESOURCES/MATERIALS:
TEACHER
=
empty food packages (cans, boxes, cartons, etc.) with
a teacher created price sticker, a timer or watch with
a second hand, chart paper, markers, 6 crates or
boxes, and grocery lists that detail all items
available for purchase.
STUDENTS
=
pencils, paper, and calculators.
6)
CULMINATING ASSESSMENT: Each
cooperative group member will hand in a final tally
sheet that contains the following information:
1.
assigned spending limit;
2.
amount they must come within;
3.
items purchased;
4.
price of each item; all mathematical calculations used
to figure total spent (must include
5.
estimation,
6.
addition,
7.
subtraction,
8.
multiplication, and
9.
division); and finally,
10.
the total amount spent.
Each
of the 10 requirements listed above will be worth 10
points each. A
total of 10 points will be docked for each requirement
that is left off of the final tally sheet. The
following grading scale will be used to assess the
total points earned.
100
points = A
90
points = B
80
points = C
70
points = D
Below
60 = F
20
bonus points will be given to students who spend the
exact amount
assigned.
7)
INSTRUCTIONAL ACTIVITIES: prior
to the beginning of the lesson, label the grocery
items with price stickers and set up an area of the
room where they can be displayed for the game.
You also need to type a grocery list of items
available and the prices of each item.
Have a copy available for every student in your
class.
A.)
Gather the class into a large group or circle on the
floor. Ask
the
focus questions and give the students the opportunity
to respond. Have
them lead a class discussion on the different ways we
use math in our daily lives.
B.)
Direct the students' attention to the "grocery
store" that is set up in the room.
Ask them why they think the display is there
and how it might apply to the things we were
discussing. Give
the students an overview of the lesson and the
requirements for the final assessment.
Explain that each group member will be given a
spending limit of $40.00.
They must spend at least $35.00 to remain in
the game. Each
race will last 5 minutes and students must use
estimation to help in the selection of their grocery
items. One
point will be given for each item purchased only if
you do not go over your limit and spent at least
$35.00. At
the end of the game, you will tally up your purchases
using addition, subtraction, multiplication, and
division. The
group with the most combined points at the end wins.
C.)
Break the class up into groups of four or five and
assign each group member a number 1, 2, 3, 4, or 5.
Have all number 1's from each group come to the
front of the room. They will compete against each
other during this race.
Give them each a shopping list, paper, a
pencil, and a crate to put their groceries in. Remind
them to estimate their amount spent as they go along
and record it on their paper.
Set the timer to 5 minutes and let them begin
shopping in the "grocery store".
When the timer goes off they must return to
their group and begin to calculate their purchases. They may use a calculator if needed. Remind them that they must include all of the required
information listed in the assessment portion of this
lesson. They
may give themselves one point for each item purchased
only if they spent at least $35.00 and did not go over
$40.00. Keep
a record on chart paper of the total points earned by
each group during all of the rounds.
D.)
Return the grocery items to the store and repeat the
procedure until eachgroup member has had the
opportunity to participate.
After all of the 2's, 3's, 4's, and 5's have
competed, add up the total points for each cooperative
group on the chart paper.
The group with the most points wins the game.
E.)
Discuss and review how this game allowed us to apply
the skills of
estimation, addition, subtraction, multiplication, and
division to a real-life situation.
Collect the tally sheets from each student and
use the scale in the assessment portion to assign a
grade if desired.
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